I won't comment on the actual game much. Either passing has been fixed or Boston and Coleman are rated so high this year that it just seems that way.
But I just think it's funny that with the coaches being added, and your playbook now accurately reflecting what they've run in the past, that UW's playbook in this game is now very little inside zone with your 91+ rated rb and just a ton of plays that combine the words/acronyms "RPO" "bubble", and "pop".
You'll be up by 7+ with a ~4 minutes left in the game and the Judd AI will submit 0 running plays suggest a bunch of retarded tight end screens and bubble pop shit.
Comments
How does the option to the short side of the field look?
Never forget.
Speed option is there now whereas it wasn't in last year's game.
It's clunky as fuck and when I tried it the option completely missed but bounced into the rb's hands.
I should also say here that the game has a noticeable amount of bugs and the Frost engine isn't as impressive on a PS5 pro as other engines like I'd/RE.
All the retarded filler animations for fans and players that I just thought at the time, "Oh, they ran out of time so they had to do this"? Yeah, those weren't filler and are still mostly unchanged.
The AI portraits of real players, even stars, is laughably bad. Jedd's entire model looks like its from the Xbox 360 era.
They have their money printer though, so whatever.
Recruiting is literally the exact same. Button mash "Creep on this player" option A, B, or C and when they tell you to fuck off and commit to Cal or UTEP you have to do this performative art of removing that player and finding the leftover 2 star from Michigan.
The entire interface/Meta/mini game around the main game, they've simply changed the font/look of the UI.
It seems like the time that has been put in here is adding all the circus catch and offensive eye candy type of moves. Receivers no longer run stiff and have to be wide fucking open anymore.
Left bumper while throwing to throw a "jump ball" and hitting X on defense to actually breakdown to tackle someone seem like the only new player controls. But I was blasted and their tutorial is just a series of black growlers while you're in the middle of the game so I caught almost nothing they explicitly said.
As a doog it was kind of sad to see that whereas NCAA25 had a bunch of pictures of our national title game in the menu, now everyone just gets vanilla 3-d shit that looks worse.
speed option is only used with Rogers at the 1.
Win or lose I think we're going to hate Judd's Sark style play calling shit. I for one look forward to having Demond and Coleman rolling on the ground against teams and then having Judd call complex screens to 155-pound Kevin Green Jr. that requires him to break 2-3 tackles to get five yards.
I think it might have been Caple's last podcast, but apparently the staff is going to run with Demond a fuck ton as an exception to what they normally would do.
A demond/Coleman option game would at least be something that teams aren't prepared for. We would absolutely murder teams like Iowa and Illinois if we commit to that.
Unless Iowa runs 56 times for 330 yards in 16-13 win over DAWGS
Just watch how shitty Iowa and Illinois look up in Seattle. Iowa is taking a major step down no matter what, people are crazy to put them back in the top 4-6 in the conference this year.
My comment was more directed toward our presumed weakness up front on D
DAWGS
Yeah I get it I just think our rotation is fine for this year